TAHA
NEJABAT
3D viz & render pipelines
Automotive · Architecture
and transport design











TRANSPORT DESIGN
COMMUNICATION
ASSOCIATE DEGREE
MULTI-
DISC-
IPLINARY
I'm a 3D Designer, Visualisation Artist, and CMF Specialist with over 5 years of professional experience creating physically accurate, production-ready 3D materials for design studios and architecture clients — and an MA in Automotive & Transport Design from Coventry University that grounds every material decision in vehicle design thinking.
My material pipeline spans Substance 3D Designer, Substance Painter, V-Ray, VRED, and Blender PBR — including material scanning, calibration, and validating digital materials against physical samples and reference photography to achieve realistic, client-approved results. I built and maintained commercial material libraries sold to design studios globally, and delivered bespoke material solutions to architecture clients including Iravanian Architecting Group.
CMF strategy is where research meets surface. For HOPE WAV (sponsored by Vital Auto) surface finish and material selection were developed to communicate safety and emotional reassurance. For HY-ENA (HPL x Coventry University) colour, material and finish strategy came from Moroccan architectural and Saharan landscape research. I also built centralised Blender material and HDRI libraries to standardise lookdev across automotive projects. Every surface has a reason.
I'm Iranian, based in Coventry UK, actively pursuing CMF, Material Art, Automotive Design, and 3D Visualisation roles internationally. I bring hands-on material production skills, automotive design understanding, and cross-functional collaboration experience to bridge creative studio and technical pipelines. Strong foundation in colour theory, visual composition, and CMF strategy backed by a BSc in Visual Communication and architecture studies.
Outside work: Interstellar, Tolkien, Linkin Park, Uncharted, and instrumental music as ScriptThorix.