TAHA NEJABAT



I'm an Automotive Designer, 3D Designer, and Visualisation Artist with over 5 years of professional experience creating physically accurate, production-ready 3D materials and automotive renders — grounded by an MA in Automotive & Transport Design from Coventry University.
My pipeline spans Blender (expert, custom Python add-ons), Substance 3D Designer, Substance Painter, V-Ray and VRED — including material scanning, calibration, and validating digital materials against physical samples. I built commercial material libraries sold to studios globally and delivered bespoke solutions to clients including Iravanian Architecting Group.
Research drives every surface. HOPE WAV (Vital Auto) began with interviews with disabled users. HY-ENA (HPL) began with Moroccan architecture and Saharan landscape. Every surface has a reason.
- Designed the prototype of a soil-crust breaking machine for saline farmland.
- Created the 3D design of a water intake structure on the Farashband spring in Fars province, together with its water storage area.
- Designed and built a working prototype of a uniform distributor for turbulent fluid flow.
- Designed and developed valuation software for riverbed and river-buffer lands across Fars province.
- Contributed to a commercial PBR material library sold to design studios worldwide, including material scanning and cleanup.
- Built accurate, production-ready models in Blender, Rhino 3D, Autodesk Alias and AutoCAD, with photorealistic V-Ray renders and model preparation for 3D-printed prototypes.
- Produced high-quality 3D models and renders with strong realism and precise lighting control for interactive platforms.
- Developed custom Blender add-ons in Python (Taha's Sticker and Workflow Optimizer) to automate modelling, decal placement and scene organisation.
- Product design, 3D modelling, prototyping and rendering for clients with Blender, Rhino 3D, Substance 3D and V-Ray.